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"Regarding CycloWiz upgrade feature, we'll say it once again, CycloWiz is fully upgradable via DVD. While an official upgrade is not ready yet, we'll demonstrate the feature in the next few days, as it seems there is a demand for it. " http://teamcyclops.com/news.html
Om man skulle komma in imorgon, tisdag (13/2) finns det då några chip kvar och hur lång tid tar det att chippa? har en hel drös med spel att bränna ut och testa
Alla WII som kom in idag blev gjorda inom någon timme från att dom lämnades in. Borde gå lika fort imorgon.
Läs forumets avdelning för Vanliga Frågor Och Svar, XBOX Guider eller prova forumets SÖKFUNKTION - Dina vänner här i forumet orkar kanske inte formulera ännu ett svar på en fråga som redan är avhandlad flera gånger tidigare. Titta hur många inlägg jag skrivit - försök hitta på en fråga jag inte svarat på redan...
Kommer du tidigare så prova knacka på, min engelskspråkiga (endast!) tekniker brukar komma redan 08.00, jag själv ramlar in c:a 9.30.
Läs forumets avdelning för Vanliga Frågor Och Svar, XBOX Guider eller prova forumets SÖKFUNKTION - Dina vänner här i forumet orkar kanske inte formulera ännu ett svar på en fråga som redan är avhandlad flera gånger tidigare. Titta hur många inlägg jag skrivit - försök hitta på en fråga jag inte svarat på redan...
"Regarding CycloWiz upgrade feature, we'll say it once again, CycloWiz is fully upgradable via DVD. While an official upgrade is not ready yet, we'll demonstrate the feature in the next few days, as it seems there is a demand for it. " http://teamcyclops.com/news.html
Jag har själv undersökt och letat efter rimliga lösningar kring hur det ska gå till och Gary på ps2-scene summerar ganska väl ihop hur det är TEORETISKT möjligt att genomföra detta. Gary är för övrigt en gammal räv i chipningsvärlden.
Original inlägg av GaryOPA
To correctly program the SX28 with no errors and burned chips, you do need extra hardware to time and control the programming voltage which is 12.5volts on one of the OSC pins of the SX28, this is where the SWITCH you solder on the Cyclowiz comes into play, it turns on and off the HIGH-VOLTAGE.
The second connection the S wire connects to a controllable IO port on the DVD controller and then connects on the Cyclowiz to the other side of the OSC pins of the SX28.
To program the SX28 you would need to send a timed signal with the binary data on the S point and then the 12.5volt needs to be turned on and off at the right times to enter into programming mode and to exit the mode.
This is where the external programmer normally comes into play, and you can build one for about $10 in parts, and the main part is a way to turn on and off the 12.5volts for programming, and these parts are NOT ON THE CYCLOWIZ.
So this is where the problem comes into play in upgrading the Cyclowiz:
#1: No parts on the PCBoard to control the high-voltage programming,
This is control by the USER using the ON and OFF switch.
#2: The SX28 does not re-program itself, this is done by external control.
#3: This being the case, your Cyclowiz needs to be working and COMPATIBLE
with your WII to be able to load a program like GCOS with a homebrew
program in GC mode to upload code into the RAM which outputs the
new SX28 binary via the IO port which is connected by the S point.
#4: This program would need to have screens to inform the user when
to turn on and off the HIGH-VOLTAGE switch to start and end the
programming cycles.
#5: The program better also have ways to read back and compare the
new SX28 binary to make sure it is flashed and working correctly,
otherwise if the user shuts down the WII, and the SX28 was not
programmed correctly, there would be no way to reupload the
new SX28 binary without an external programmer or the user
having another way to load a GC homebrew via SDLOAD and
Action Reply, etc.
#6: If they ever did make a upgrade disc, it would open the floodgates
of cheap china-make clones as there is noway to protect the data
flow of the new SX28 binary going into your own blank clone chip.
har även varit inne på #cyclowiz via IRC på efnet ... det verkar vara fler som säger det också.
wiinja skall tydligen inte ha dom problemen:
citerar
"
Quote:
Originally Posted by Inferno_20
So your telling me these games that have issues with the cyclowiz work fine on the wiinja? That really sucks then because I just bought a Cyclowiz yesterday and I am about to put it in.
Maybe I should hold off?
Seems to be PAL only with issues at the moment (obviously not tested properly before release). You should be ok if you're using NTSC."
1.)
"Elebits
Wario Ware Smooth Moves*
Happy Feet
Red Steel
Rayman Raving Rabbids
Trauma Center Second Opinion*
All are working 100% w/ no DREs, except games with videos (marked with asterisk) skip during said videos. Could be a media problem, and I hope that's what it is. Used to use Ritek G04 for Gamecube backups, so I'll probably grab some G04, test again, and post my results."
2.)
"Red Steel -Appears fine
Wario Sooth Moves - Working but jumpy audio
Super Monkeyball - Working but jumpy audio
Far Cry - Appears fine"
"the Wii main CPU receives the exact same data from a Wii backup than it would from an original disc, not even one byte differs, so CycloWiz is totally transparent."
märkligt att samma skiva funkar med wiinja men inte med cyclowiz monterade på samma wii i sådana fall. Man ska ställa sig kritiskt till det mesta som sägs och skrivs
"the Wii main CPU receives the exact same data from a Wii backup than it would from an original disc, not even one byte differs, so CycloWiz is totally transparent."
märkligt att samma skiva funkar med wiinja men inte med cyclowiz monterade på samma wii i sådana fall. Man ska ställa sig kritiskt till det mesta som sägs och skrivs
Är det nåt skumt med cyclowiz+PAL-maskiner så släpper de säkert en update till cyclowiz
Teamcyclops har noterat PAL problemen med Cyclowiz chippet och har utlovat en patch + en special feature.
Bara att hålla tummarna.
02/16/2007 (Read yesterday's post for an important announcement)
It has been reported that some current generation mods suffer from the old "Idle Disc Read Error (DRE)" bug that was frequent in early badly designed GC modchips. Some people wrongly concluded that it could be the case with CycloWiz, but fortunately it just can't be, and here is why.
The Wii drive, unlike GC drive, is aware of standard DVD format. Standard DVDs can be read by any Wii (yes, an official DVD player is in theory possible) but as a protection mean some commands used by games are disabled when a standard DVD is inserted.
CycloWiz job is to re-enable those commands. Unlike some other mods, CycloWiz lets the original Wii firmware handle every aspects of DVD reading. In fact, CycloWiz is probably the only chip on market that doesn't use bitsetting at all. That way, no continuous patching is needed and no desynchronisation can occur. As soon as the disc starts spinning, CycloWiz becomes transparent (you could even remove it!), it's all in the drive's hands.
We won't say that it's impossible to get a DRE with CycloWiz due to media. Simply use a good burner with good media and and you'll never have to worry about DRE. We are also aware of an unrelated deterministic DRE problem with three PAL games. We will provide an upgrade correcting this issue in a couple of days, along with some surprise features
Last edited by fevzi; 2007-02-16, 12:23.
Anledning: Stavfel ;)
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